


Or you may start a level having to rush to an ally's defense. For example, if your territory is invaded, you may have to conduct guerrilla warfare with a limited number of units. The other interesting thing about the campaigns is that the missions vary, and you'll have to engage in tasks other than just the standard base-building and tank-rushing, or swarming of the enemy. If the DEFCON level reaches critical mass, nuclear war is automatically unleashed, and you can experience mutually assured destruction in action. Meanwhile, certain events-such as blatant US intervention in Cuba-might trigger an escalation in the tension between superpowers, raising the DEFCON, or tension, level. In addition to the diplomatic arm-twisting to sign up client states and the battles that re-create the flashpoints of the Cold War, you can also engage in a nuclear arms buildup and espionage missions, which challenge you to accomplish various mission objectives using nothing but spies. Perhaps the best campaign is the Cold War, which lets you play as either the Soviets or the Americans. For instance, in the Pacific Northwest, the map is literally a maze of narrow passages and clearings in a giant forest-which makes maneuvering difficult and offers plenty of choke points-while the Louisiana Bayou is a dense swamp crisscrossed with rivers. The battlefields will also shift to represent the territory you're fighting for. If you're playing as the Americans, you can contend against the French and Iroquois at the same time victory is a difficult objective when both sides hit you at once. The New World campaign lets you play as the Americans, the Native American tribes, or the European powers in an attempt to dominate the Americas. You can wheel and deal with nations, offering them bribes in terms of territories (the battles in the territories can be especially hairy) and colonies in order to ally with you.

The Napoleon campaign tasks you with taking over Europe in only a certain number of turns, meaning you have to balance diplomacy and conquest in order to achieve your goal before time runs out. In Alexander the Great's campaign, you have a limited amount of time in which you must wrest control of the ancient world, including Europe, the Middle East, and India. In contrast, these new campaigns are smaller and much more focused, and they're terrific. The original game shipped with just the single conquer the world campaign, and while the campaign provided a turn-based, Risk-like strategic element to the game, it felt too large and unwieldy and it took too long to play. However, at the heart of the expansion are four new "conquer the world" campaigns, based on Alexander the Great, Napoleon, the conquest of the New World, and the Cold War. Each nation also features its own unique units, such as the powerful elephants of the Persians and Indians and the hardy US Marines. The Indians get cheaper building costs, allowing them to expand quickly the Lakota specialize in cavalry the Iroquois flourish in forests and are tough to root out the Americans get better science and airpower bonuses the Dutch flourish in terms of trade and commerce and the Persians are masters of civilization. The six new nations are each a pleasure to play, and their strengths and weaknesses complement those of the existing 18 nations. This is an attempt to instill some of the government choices and effects from Civilization, and the system is nicely integrated so it doesn't feel "tacked on," and it doesn't interrupt the flow of the game. There's also a new government system that lets you choose from six different government types, including republic, despotism, communism, and democracy, each of which bestows unique advantages and bonuses. Thrones and Patriots includes the obligatory amount of new content that you'd expect from an expansion pack there are six new nations, including the oft-requested Americans, Indians, Persians, Iroquois, Lakota, and Dutch, as well as 20 new units and three new wonders of the world. The result is that Thrones and Patriots is an expansion pack that offers more than just new content it also makes a superb game even better.Īlexander the Great marches on Thebes. Yet the designers at Big Huge Games apparently recognized that there was some room for improvement in their masterpiece, so they went back to the drawing board to shore up the game's scarce weaknesses.
#CLAVES RISE OF NATIONS THRONES AND PATRIOTS PC#
After all, Rise of Nations was the best real-time strategy game of last year, not to mention GameSpot's 2003 PC Game of the Year. To say that the new expansion pack to Rise of Nations has a lot to live up to would be a huge understatement.
